Having now spent a little under 33 hours playing Borderlands 2 since it came out two weeks ago I feel like I can comfortably throw my opinion into the ring.
Opinion: Great game, you should buy it, but getting friends together to play may be a hassle.
If you played the first Borderlands, everything you loved is still there with loads of new content fleshing out the lovely cell-shaded world. New areas, new creatures, new players, new (and old) NPCs—it’s all there. And as a bonus they’ve thrown in an engaging storyline, which I felt was rather lacking in the first iteration. I think the improved plot has added a lot to the game, but if you’re just looking to shoot things in the face, you won’t be disappointed. And while I haven’t engaged in co-op shenanigans yet, I’m told they’ve dumped Gamespy and its ridiculous issues and networking players together runs much more smoothly now.
And this brings me to my only real issue with the game, which was also present in the first one. While Borderlands 2 is ostentatious meant to be played with friends, it’s incredibly hard to actually make that happen. First, you need to find time that you and three of your friends are all free, and then you need to make sure you all have characters that are the same or very close in level. Obviously playing with just one or two friends can make scheduling easier to organize, but the bigger issue is the level problem.
Case in point: the last time I emailed my friends for co-op we had characters who were level 24, 23, 18 and 12. And since this is the first run-through of the game for all of us, people didn’t have much of a desire to stop playing their primary character until everyone was caught up. I suspect once everyone has finished a run-through of the game on their own, it’ll be much easier to get co-op up and running with new secondary characters.
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